Structural elements
We now provide information on the structure and concepts that define COLIBRI VR.
- The File structure page describes the typical COLIBRI VR folder structure for a given image dataset, notably detailing the files used to store camera setup parameters.
- The Geometric proxies page describes the different types of underlying geometric models that can be used for rendering.
- The Rendering methods page provides details on the rendering algorithms implemented in the project.
- The Evaluation methods page describes per-pixel error metrics that can be used to perform quantitative evaluations of a rendering solution.