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Structural elements


We now provide information on the structure and concepts that define COLIBRI VR.

  • The File structure page describes the typical COLIBRI VR folder structure for a given image dataset, notably detailing the files used to store camera setup parameters.
  • The Geometric proxies page describes the different types of underlying geometric models that can be used for rendering.
  • The Rendering methods page provides details on the rendering algorithms implemented in the project.
  • The Evaluation methods page describes per-pixel error metrics that can be used to perform quantitative evaluations of a rendering solution.