Rendering
Overview
The Rendering
component is used to load the assets in the processed bundle and render them in the scene using the specified blending method.
Graphical user interface of the Rendering component.
There’s a tutorial for this!
The video tutorial for using the Rendering component can be found here.
Rendering methods
Textured surfaces
-
Textured focal surfaces
: This renders the focal surface meshes geometric proxy using the textured surfaces rendering method. -
Textured per-view meshes
: This renders the per-view meshes geometric proxy using the textured surfaces rendering method. -
Textured global mesh
: This renders the global mesh geometric proxy using the textured surfaces rendering method.
Unstructured lumigraph rendering
Unstructured lumigraph rendering on global mesh
: This renders the global mesh geometric proxy using the unstructured lumigraph rendering rendering method.
Angle- and distance-based blending
-
Disk-blended focal surfaces
: This renders the focal surface meshes geometric proxy using the angle- and distance-based blending rendering method. -
Disk-blended per-view meshes
: This renders the per-view meshes geometric proxy using the angle- and distance-based blending rendering method.
Evaluation methods
Cb+Cr
: This compares the rendered view with the original image using the Cb+Cr evaluation metric.